How To Do This Coordinate System Operation More Efficiently?
I'm making a 3D game, where the player's back should always be facing the camera and he should move in that direction. I didn't come to the 'back facing the camera' part yet, but I
Solution 1:
There is nothing to make more efficient here, these calculations are standard stuff for 3D scenes.
Don't optimize prematurely. There is no way this stuff is a bottleneck in your app.
Remember, even if these calculations happen on each render()
, they still only happen once every several milliseconds - 17ms assuming 60 FPS, which is a lot. Math.sin()
/ Math.cos()
/ Math.sqrt()
are plenty efficient, and lots of other calculations happen on each render()
that are much more complex.
You'll be just fine with what you have now.
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