Does Calling Stop() On A Source Node Trigger An Ended Event?
According to the web audio API specs http://webaudio.github.io/web-audio-api/ I can assign an event handler that runs when a source node is done playing (the onended attribute of t
Solution 1:
Yes it does. onended
event gets fired when audio is finished playing or when stop()
has been called.
Example from MDN AudioContext docs
var audioCtx = new(window.AudioContext || window.webkitAudioContext)();
var button = document.querySelector('button');
var stop = document.querySelector('#stop');
var source;
// Stereo
var channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;
var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
button.onclick = function () {
// Fill the buffer with white noise;
//just random values between -1.0 and 1.0
for (var channel = 0; channel < channels; channel++) {
// This gives us the actual ArrayBuffer that contains the data
var nowBuffering = myArrayBuffer.getChannelData(channel);
for (var i = 0; i < frameCount; i++) {
// Math.random() is in [0; 1.0]
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
// Get an AudioBufferSourceNode.
// This is the AudioNode to use when we want to play an AudioBuffer
source = audioCtx.createBufferSource();
// set the buffer in the AudioBufferSourceNode
source.buffer = myArrayBuffer;
// connect the AudioBufferSourceNode to the
// destination so we can hear the sound
source.connect(audioCtx.destination);
// start the source playing
source.start();
source.onended = function () {
alert('ended');
};
};
stop.onclick = function() {
source.stop();
};
<h1>AudioBuffer example</h1>
<button>Make white noise</button>
<button id="stop">stop()</button>
Solution 2:
onended
of type EventHandler,
A property used to set the EventHandler (described in HTML[HTML]) for the ended event that is dispatched to AudioBufferSourceNode node types. When the playback of the buffer for an AudioBufferSourceNode is finished, an event of type Event (described in HTML [HTML]) will be dispatched to the event handler.
It states that it fires at the end of the audio data, or when it is being stopped.
These lines got me confused:
void start (optional double when = 0, optional double offset = 0, optional double duration);
void stop (optional double when = 0);
attribute EventHandler onended;
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